BOT · EMERALD+ · RANKED SOLO
SHow to Play BrandBot Build, Emerald+Patch 26.14
The recommended Brand Bot build for LoL Patch 26.14, from rune set to skill order to item path, based on MOBA Trainer's merged Emerald+ data.
Last updated
Patch 26.14 · Emerald+ · Ranked Solo
TierTier up since last patchS#5of 44 Bot champions
Win rate54.2%vs 52.3% role avg
Pick rate1.3%36th most picked Bot
Ban rate5.1%
Brand puzzle
ALL PUZZLES →Brand Bot Build (Patch 26.14)
Highest win rate build path (1.3% pick rate, 52.5% win rate). Stats aggregated from Emerald+ ranked.
Runes
52.5% WRSorceryPRIMARY
Deathfire TouchKEYSTONE
Manaflow Band
Transcendence
Scorch
PrecisionSECONDARY
Presence of Mind
Legend: Haste
SHARDS
Summoner spells
Skill order
Item build
1.3% pickStarting

Doran's Ring + Health Potion + Health Potion
Core build
Blackfire Torch
Rylai's Crystal Scepter
Liandry's Torment
Boots
Sorcerer's Shoes
Situational
Blackfire Torch
Rylai's Crystal Scepter
Liandry's Torment
Shadowflame
Zhonya's Hourglass
Oblivion Orb
Frequently asked questions
Is Brand good in Patch 26.14?
- Brand is S tier Bot in Patch 26.14 with a 54.2% win rate, 1.3% pick rate, and 5.1% ban rate over merged Emerald+ data from u.gg and op.gg. MOBA Trainer rescored Brand Bot after Patch 26.14 using win rate, pick rate, and ban rate within the Bot role.
What is the best build for Brand Bot?
- The best Brand Bot build in Patch 26.14 uses Blackfire Torch, Rylai's Crystal Scepter, Liandry's Torment with the Deathfire Touch keystone from op.gg build data merged into MOBA Trainer. Brand Bot is S tier with 54.2% win rate this patch.
Who counters Brand?
- Champions that counter Brand in Patch 26.14 include Ziggs (48.4% Brand win rate), Jhin (49.4% Brand win rate), MissFortune (49.7% Brand win rate), based on matchup win rates from merged Emerald+ data. See the counters section for full matchup stats.
What should I practice to climb with Brand?
- To climb with Brand Bot in Patch 26.14, focus on the core patterns MOBA Trainer drills for this champion — Contesting mid push, Positioning, and Tracking tempo. Contesting mid push: Getting mid push is the first step in the majority of mid and late game macro sequences. Positioning: Positioning is all about finding the balance between safety and damage output in a given situation.